Play as a kitten mechanic defending a workshop with a paddle and a bouncing ball. Change the ball’s angle by catching it at different points on the paddle, then choose skills to help you handle the next waves.

Features

• Eight stages with different waves and enemy roles, including shield guards, shooters and bosses.

• A new skill build in each stage: choose from Split Ball, Fire, Water and Lightning.

• Optional catching practice and skill previews before you commit to a starting choice.

• English and Simplified Chinese, with portrait touch controls on mobile, plus mouse and keyboard controls on desktop.

• Free browser play, with no in-game ads or in-app purchases.

Controls

Mobile play requires portrait orientation. If you rotate to landscape, play pauses; rotate back and press Continue.

Touch: drag left or right on the playfield to move the kitten.

Mouse: move across the playfield to move the kitten.

Keyboard: use Left and Right arrow keys during play. Use the Pause button, or P during battle.

The ball launches automatically. No manual aim or fire button is required.

How to play

1. Start with the short practice, or skip it. You can return to practice later.

2. Select a starting skill to preview it, then confirm your choice to begin.

3. Catch the ball and send it back into enemies. Off-center catches change its direction. Shield guards can be damaged from the side or behind; use the walls to reach them. Dodge incoming enemy shots.

4. Choose further upgrades when offered. Skills carry across waves, but reset when a new stage or retry begins. Ordinary stages require clearing their waves; boss stages end when you defeat the boss while still alive.

Progress and sound

Stage unlocks and best scores are stored locally in your browser. Refreshing starts again rather than resuming a wave. Progress on another website or browser does not automatically transfer here.

Sound starts off. Turn it on from the home screen or pause settings.

Development disclosure

This game was developed with AI coding assistance. Character sprites and the workshop background were generated with OpenAI image generation tools and adapted for the game. The game uses project-created interface graphics and synthesized sound effects. Music is Pixel Sprinter by Zane Little Music, released under CC0 1.0: https://opengameart.org/content/pixel-sprinter . The music was not generated for this project.

Published 5 days ago
StatusIn development
PlatformsHTML5
Authorxueylee-dotcom
GenreAction
Tags2D, Arcade, Cats, Pinball, Singleplayer
Average sessionA few minutes
LanguagesEnglish, Chinese (Simplified)
AI DisclosureAI Assisted, Code, Graphics, Text

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